Modeling:
3D Modeling
Create 3D models of characters, objects, environments, or architectural elements using specialized 3D modeling software. This involves defining the shape, structure, and surface details of objects.
UV Mapping
Unwrap the 3D models and create UV maps to apply textures accurately to the surfaces.
High-Poly vs. Low-Poly
Depending on the project's requirements, you may create high-poly (detailed) and low-poly (optimized) versions of 3D models.
Texturing and Shading:
Texture Creation
Design and create textures (2D images) for the 3D models. These textures define the color, reflectivity, bumpiness, and other surface properties.
Shading
Apply shaders and materials to objects to control how they interact with light. This includes settings for transparency, reflectivity, and more.
Rigging and Animation:
Rigging
Create skeletons (rigs) and set up controllers for characters or objects. This enables animators to pose and animate them realistically.
Animation
Animate characters, objects, cameras, and lights to bring the 3D scene to life. Animations can range from simple movements to complex character performances.
Lighting and Rendering:
Lighting
Set up virtual lights in the 3D scene to simulate real-world lighting conditions. This involves defining the type, intensity, and color of lights.
Rendering
Use a rendering engine to generate 2D images or animations from the 3D scene. This process involves calculating how light interacts with surfaces, creating shadows, and applying materials and textures. You can fine-tune render settings for quality and speed.