Production Fundamentals

Understanding Workflow & Pipelines

A 3D workflow refers to the step-by-step process of creating three-dimensional (3D) content, whether it's for animation, modeling, visual effects, or any other 3D-related project. This workflow can vary depending on the specific industry, software, and project requirements, but here is a general overview of a typical 3D workflow:

Pre-Production:

Conceptualization

Define the project's goals, objectives, and creative vision. Determine the story, characters, and visual style if applicable.

Storyboarding

Create rough sketches or storyboards to plan the overall flow and key scenes in the project.

Production Schedule, Listing Assets

Create an asset list and a to do list.

Reference Gathering

Collect visual references, such as images, videos, and sketches, to guide the design and look of the 3D assets.

Production

Modeling:

3D Modeling

Create 3D models of characters, objects, environments, or architectural elements using specialized 3D modeling software. This involves defining the shape, structure, and surface details of objects.

UV Mapping

Unwrap the 3D models and create UV maps to apply textures accurately to the surfaces.

High-Poly vs. Low-Poly

Depending on the project's requirements, you may create high-poly (detailed) and low-poly (optimized) versions of 3D models.

Texturing and Shading:

Texture Creation

Design and create textures (2D images) for the 3D models. These textures define the color, reflectivity, bumpiness, and other surface properties.

Shading

Apply shaders and materials to objects to control how they interact with light. This includes settings for transparency, reflectivity, and more.

Rigging and Animation:

Rigging

Create skeletons (rigs) and set up controllers for characters or objects. This enables animators to pose and animate them realistically.

Animation

Animate characters, objects, cameras, and lights to bring the 3D scene to life. Animations can range from simple movements to complex character performances.

Lighting and Rendering:

Lighting

Set up virtual lights in the 3D scene to simulate real-world lighting conditions. This involves defining the type, intensity, and color of lights.

Rendering

Use a rendering engine to generate 2D images or animations from the 3D scene. This process involves calculating how light interacts with surfaces, creating shadows, and applying materials and textures. You can fine-tune render settings for quality and speed.

Post-Production:

Post-Processing

Enhance rendered images or animations using image-editing software. This can involve color correction, adding special effects, and adjusting the final look.

Compositing

Combine rendered 3D elements with 2D images or videos to integrate the 3D content seamlessly into the final project.

Review and Feedback:

Review the work regularly with project stakeholders, clients, or team members to gather feedback and make necessary revisions.

Final Output:

Rendering

Export the final 3D content in the desired format, resolution, and aspect ratio for its intended use, such as film, television, or web.

The computer calculate lighting to preview and present our scene, assets or animation

Exports

Export the final 3D content in the desired format, compression and structure for its intended use, such as a game engine, VR headset or video game.

Integration

Delivery and Distribution:

Deliver the final 3D content to clients or distribution platforms according to project specifications and requirements.

Feedback and Iteration:

After the project is completed and released, gather feedback from the audience or clients for future improvements and iterations.

This general 3D workflow serves as a guideline, but it can be adapted and expanded upon depending on the specific project, industry standards, and software tools used. Collaboration and effective communication among team members are crucial throughout the workflow to ensure the project's success.

End of lesson