Production Fundamentals

Materials, Textures & Shaders

Introduction

Illumination Model:

An illumination model (also known as a shading model or lighting model) defines the mathematical rules that simulate how light interacts with surfaces in a 3D scene. Common models include the Lambertian reflectance model, Phong reflection model, and more advanced physically-based rendering (PBR) models.

Material Properties:

Materials are defined by various properties, including color, reflectivity, transparency, roughness, metallicity, and emissiveness. These properties are often controlled by texture maps.

Texture Mapping:

Texture maps, such as diffuse maps, specular maps, and normal maps, are used to control the surface appearance of 3D objects. These maps provide color, reflectivity, and fine surface details.

Material computation

→ Adding Channels

Shaders:

Shading is a fundamental concept in computer graphics and 3D rendering that involves determining how light interacts with surfaces to create the appearance of color, brightness, texture, and material properties. Shading plays a crucial role in making 3D models appear realistic and visually appealing. Here are the fundamentals of shading:

Shaders are programs or scripts that define how light interacts with a surface. They can be written in shader languages like GLSL, HLSL, or Cg and are used in 3D rendering engines.

Process

Texture Painting:

Texture painting tools within 3D software allow artists to directly paint on the model's surface or texture maps to add details, colors, and patterns.

Layered Textures:

Layered textures are created by combining multiple texture maps, each affecting different aspects of the surface. This allows for complex material definition, such as combining diffuse, specular, normal, and other maps.

Texture Resolution:

The resolution of texture maps directly affects the level of detail and visual quality of the 3D model. High-resolution textures capture finer details but may require more memory and performance resources.

Material and Shader Integration:

Textures are typically integrated into materials or shaders used for rendering. Material properties, such as color, reflectivity, and transparency, can be controlled by texture maps.

Testing and Fine-Tuning:

Artists and developers often perform iterative testing and fine-tuning of shaders and materials to achieve the desired visual effects. This involves adjusting parameters, textures, and lighting to achieve the intended look.


Understanding shading fundamentals is essential for creating visually compelling 3D graphics and animations. Artists, animators, and 3D developers use shading techniques to bring virtual worlds to life, define the appearance of materials, and immerse viewers in realistic and engaging digital experiences.


Shader → Material → Channels → Texture

Texturing is a fundamental aspect of 3D computer graphics that involves applying 2D images, called textures, onto 3D models to enhance their appearance and realism. Textures can define a wide range of properties, including color, surface detail, reflectivity, and more. Here are the fundamentals of texturing:

Material Channels

Diffuse Reflection:

Diffuse reflection models how light scatters uniformly in all directions when it hits a rough or matte surface. It is responsible for the perceived color and brightness of objects.

Diffuse Map: Defines the color and appearance of the model's surface.

Backlighting

Specular Reflection:

Specular reflection models how light reflects in a concentrated, mirror-like manner on smooth, shiny surfaces. It creates highlights and glossy reflections, making materials appear reflective.

Ambient Occlusion:

Ambient occlusion is a shading technique that simulates the darkening of crevices and corners on surfaces due to limited indirect lighting. It adds depth and realism to scenes.

Emission

Texture Maps:

Texture maps are 2D images used to define various attributes of a 3D model's surface. Common types of texture maps include:

Normal Map: Simulates surface details and enhances the perception of depth and relief.

Specular Map: Specifies how light interacts with the surface, affecting its shininess or reflectivity.

Bump Map: Similar to a normal map, it adds the appearance of surface detail by perturbing normals.

Displacement/Height Map: Physically displaces the surface geometry to create pronounced height details.

Roughness/Metallic Map: Used in physically-based rendering (PBR) to control surface roughness and material properties.

Emissive Map: Specifies areas that emit light on the model.

Refraction Pass:

The refraction pass captures the distortion of objects seen through transparent or refractive materials, like glass or water.

SSS Pass:

Sometime included in the refraction pass

Specific Techniques

UV Mapping:

UV mapping is the process of unwrapping a 3D model's surface to create a 2D UV coordinate map. This map serves as a guide for how textures are applied to the model. Proper UV mapping ensures textures are applied without distortion.

Texture Filtering:

Texture filtering methods, such as bilinear or trilinear filtering, are used to interpolate texture colors between texels (texture pixels) when the texture is displayed at non-native resolutions or magnifications.

Seamless Textures:

Seamless or tileable textures are designed to repeat seamlessly when tiled across a surface, ensuring that there are no visible seams or artifacts.

Texture Compression:

In real-time applications, textures are often compressed to reduce memory usage and improve performance. Various compression algorithms and formats are available, each with its trade-offs.

Mipmapping:

Mipmapping involves creating multiple versions of a texture at different resolutions (mip levels). This technique optimizes texture quality and performance by using lower-resolution textures for distant objects.

Testing and Feedback:

Regular testing and feedback are essential to ensure that textures align with the model's geometry and produce the desired visual effects. This includes checking for texture stretching, seams, and overall aesthetics.

Mastering texturing is essential for creating visually appealing 3D models, environments, and characters in various industries, including video games, film, architecture, product design, and virtual reality. A solid understanding of texture maps, UV mapping, and texture application techniques is crucial for achieving realistic and engaging 3D visuals.

Specific Techniques

UV Mapping:

UV mapping is the process of unwrapping a 3D model's surface to create a 2D UV coordinate map. This map serves as a guide for how textures are applied to the model. Proper UV mapping ensures textures are applied without distortion.

Texture Filtering:

Texture filtering methods, such as bilinear or trilinear filtering, are used to interpolate texture colors between texels (texture pixels) when the texture is displayed at non-native resolutions or magnifications.

Seamless Textures:

Seamless or tileable textures are designed to repeat seamlessly when tiled across a surface, ensuring that there are no visible seams or artifacts.

Texture Compression:

In real-time applications, textures are often compressed to reduce memory usage and improve performance. Various compression algorithms and formats are available, each with its trade-offs.

Mipmapping:

Mipmapping involves creating multiple versions of a texture at different resolutions (mip levels). This technique optimizes texture quality and performance by using lower-resolution textures for distant objects.

Testing and Feedback:

Regular testing and feedback are essential to ensure that textures align with the model's geometry and produce the desired visual effects. This includes checking for texture stretching, seams, and overall aesthetics.

Mastering texturing is essential for creating visually appealing 3D models, environments, and characters in various industries, including video games, film, architecture, product design, and virtual reality. A solid understanding of texture maps, UV mapping, and texture application techniques is crucial for achieving realistic and engaging 3D visuals.

End of lesson