In 3D graphics, objects are located in a three-dimensional Cartesian coordinate system. The coordinates (X, Y, Z) define the position of a point or vertex in 3D space. The origin (0, 0, 0) is typically the reference point.
To locate a point in 3D space, you use coordinates. A coordinate is a set of three values (X, Y, Z) that specify a point's position relative to the origin. For example, (3, 2, 1) represents a point located 3 units to the right (X), 2 units upward (Y), and 1 unit forward (Z) from the origin.
Certainly! Let's break down 2D (two-dimensional) and 3D (three-dimensional) in very simple terms:
2D (Two-Dimensional):
3D (Three-Dimensional):
In summary, 2D is flat like a drawing, while 3D adds depth, like the real world around us. 2D is like what you see on paper or a screen, while 3D is what you experience in the physical world with depth and volume.
Primitive data types are the basic building blocks of data in programming languages. Common primitive data types include:
Represents whole numbers (e.g., -5, 0, 42).
Represents numbers with decimal points (e.g., 3.14, -0.005).
Represents single characters (e.g., 'A', 'x', '$').
Represents true or false values.
Composite data types are made up of multiple primitive or other composite data types. Common composite data types include:
An ordered collection of elements of the same data type (e.g., an array of integers or characters). Typically have a fixed or static size, which means that you must specify the size of the array when it is declared. Once the size is set, it cannot be changed without creating a new array. Arrays are used to store and manipulate lists of data. Elements in an array are accessed by their index. Example: [1, 2, 3, 4, 5].
A sequence of characters. Represents a sequence of characters. Strings are used for text processing and manipulation. Examples: "Hello, World!", "12345".
Often have a dynamic size, which means they can grow or shrink as needed. You can add or remove elements from a list without specifying its size in advance. A dynamic data structure that can grow or shrink in size as needed. Lists are often used when the number of elements is not known in advance. Examples: [1, 2, 3], ["apple", "banana", "cherry"].
A one-dimensional array that represents a mathematical vector, often used in physics and computer graphics for geometric operations. Example: [3.0, -1.5, 2.5].
A two-dimensional array of elements, often used in mathematics and scientific computing for operations like matrix multiplication and linear algebra. Example:
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[ [1, 2, 3], [4, 5, 6], [7, 8, 9] ]
Represents a collection of key-value pairs, allowing efficient lookups by keys. Each key is associated with a value. Example: {"name": "John", "age": 30}.
An ordered, immutable collection of elements. Tuples are used when the order and structure of the data are important and should not change. Example: (1, "apple", 3.14).
A user-defined data type that allows grouping together multiple variables of different data types under a single name or structure. Structs are used for organizing related data. Example (in C++):
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struct Person { string name; int age; };
Class or Object: In object-oriented programming (OOP), classes define blueprints for creating objects. Objects encapsulate both data (attributes) and behavior (methods). Classes and objects are used for modeling real-world entities. Example (in Python):
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class Person: def __init__(self, name, age): self.name = name self.age = age
A variable is like a container that holds data or values in a program. It has a name and can store different types of information like numbers, text, or objects. For example, x could be a variable storing the number 5.
A constant is similar to a variable, but its value doesn't change once it's set. Constants are often used for values that should remain fixed throughout the program. For instance, PI could be a constant with the value 3.14159.
A function is like a mini-program within a program. It's a set of instructions that can be called to perform a specific task. Functions take inputs (called parameters) and can produce outputs. For example, a calculateSum function might take two numbers and return their sum when called.
A statement is a single line of code that performs an action in a program. Statements can include assignments (e.g., x = 5;), function calls (e.g., print("Hello");), and more.
An expression is a combination of values, variables, and operators that can be evaluated to produce a result. For example, 2 + 3 is an expression that evaluates to 5.
A conditional statement (or if statement) is used to make decisions in a program. It checks a condition and executes different code blocks based on whether the condition is true or false. For example, if (x > 10) checks if x is greater than 10.
A loop is a control structure that repeats a block of code multiple times. It's used for tasks that need to be done repeatedly, like processing items in a list or running a game loop.
Id
Keys
Processor
Memory
GPU
Database
Files & folders
File Size
Farms
Scripts
Pipeline & Workflows
Image compression
Processor
Memory
GPU
Database
Files & folders
File Size
Farms
Scripts
Pipeline & Workflows
Image compression